Plan colonies for the whole fleet, then keep them running: what to build, where, and what to haul


Tell it who flies, where they can build and what you want out, and it plans every colony from scratch: which planet each pilot takes, the extractors and factories on it, and what moves between them.
Yields without a scan are estimates and carry an EST badge; type your own scan or yield and the plan uses it.
The planner works without any access. Grant these to a pilot to get more:
You pick the areas when you log a pilot in and can add more later on the Access screen. How access works →
On the phone — the inputs fold into one line with a Plan button, and the results sit in tabs underneath.
On the PC — the inputs stay in a column beside the results, and the scheme of the whole fleet's flow can fill the window.
Wallets, orders, contracts, assets, industry, mining and planetary, everyone together under one pilot filter
Build or buy each component, reactions, invention, shopping lists and plans
Price history, orders, a watchlist, every item and NPC
Something missing? Recent changes are in the patch notes, and you can ask on Discord.